3rd Party Models/Media Chat / Custom Enemy Melee NPCs

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ThePlague
2
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Joined: 13th Jun 2021
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Posted: 11th Feb 2023 06:35
hello hope this is the correct place to put this i was looking to see if anyone has figured out how to implement custom humanoid enemys yet
if so if someone can point me in the direction of setting them up or if you can set them up for me ill gladly donate for the help please and thanks so far i seem to only have the idle and melee animation working but the walking death and others are just not working.. https://streamable.com/n5ymtm
ThePlague
2
Years of Service
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Joined: 13th Jun 2021
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Posted: 22nd May 2023 03:30
bump? any info on this.. over 3 months later still nothing..
smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 23rd May 2023 15:57
custom animations or stock?
for custom characters with custom animations you can import them as non-character entities and they will work with your own scripts.
if you want to use the stock animations and scripts you will need to use the stock avatar/skeleton rig.

graphix was working on ximporter for max which supports melee or ranged characters but think it's hit some issues with the Max importer currently.
necrym also has a behaviour for custom entities too which is supposed to be being added to Max at some point.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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