Scripts / Use of edited version of 'gameloop.lua' in project...

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rickaitch
2
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Joined: 8th Aug 2022
Location: South Australia
Posted: 27th Jan 2023 06:25
Hi all, my current project requires that I edit several behaviour .lua scripts to achieve what I need and I save those to the ...Scriptbank/User... folder. These edited behaviours are immune to being overwitten by any updates and are reloaded into the intended entities on project load.

I also need to edit the 'gameloop.lua' script. Is there a way I can force my project to use the edited version of the 'gameloop.lua' script when initialising?
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smallg
Community Leader
18
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Joined: 8th Dec 2005
Location:
Posted: 27th Jan 2023 12:19 Edited at: 27th Jan 2023 12:21
do the same thing with the script should work - i.e. put your version in the my documents scriptbank
it probably won't pick it up by default whenever standalones come but you could attach it to an entity just to be on the safe side
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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