Hi all, my current project requires that I edit several behaviour .lua scripts to achieve what I need and I save those to the ...Scriptbank/User... folder. These edited behaviours are immune to being overwitten by any updates and are reloaded into the intended entities on project load.
I also need to edit the 'gameloop.lua' script. Is there a way I can force my project to use the edited version of the 'gameloop.lua' script when initialising?