MAX supports FBX, GLB/GLTF, OBJ, and X. Standard animations, like opening doors, etc., work fine (both keyframed and bones when used like in hard-surface animation). Character animations (rigged, boned characters) are an issue if not exported to the X format due to an issue with the importer that's being invested even as I type this.
BTW - I use Blender for my work and use it daily for creating models to import into MAX. I almost exclusively use FBX for this.
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