Quote: "Including RTX support does not mean it has to be enabled in your project. TGC could also include (or allow) for a tickbox to turn RTX on/off in user-settings for any game they play made with it, just like other features can be turned on/off. There are plenty of games that have RTX that can run without it. My video card does not natively support RTX, but I can play games that offer RTX, I just can't enable it due to my video card. So, there's a big difference between having RTX support and making MAX RTX-only.
For the record, I, personally, am not interested in RTX support. But that doesn't mean I don't think that MAX shouldn't have it somewhere down the line as an option."
It isn't that simple as a simple tick box. It would require running two separate code bases for one, there is a quite a big difference in the rendering pipelines. For a small team it is a no-no. As it is lee is trying to get max code introduced into wicked engine source, meaning every time we update to the new engine version, you don't have to spend months fixing bugs and adding new code.
The very reason why we haven't seen a major update in some time.
RTX just isn't practical for a small game dev software, as it is max even classic runs significantly worse when compared to other engines. I can only half imagine what the system requirements will be for max with added RTX support.
As I mentioned already entry/mid range cards like the 3060 and 3050 is just about able to run games like cyberpunk and then it still ends up stuttering in a few places.
Adding already poor performance on top of a relatively slow performing engine, simply isn't an option at the moment. RTX games need beefy hardware, it also requires the latest CPU technologies as well, like resizable bar or sam, direct storage ect. Just so you don't end up with a stuttering mess.
It isn't exactly an upgrade economy hasn't been for some time, people are still using older hardware and keeping it for longer overall, buying into DDR5 capable platform isn't remotely cheap, that is what you going to need in order to get consistent FPS in the 60's and above.
Gameguru max as is, is barely able to pull that off in a very busy scene .Just isn't practical from a development and from a hardware standpoint. Just because it is there doesn't mean it has to be used.Take it from someone that has been here from almost day one and having invested in every product since FPSC classic.
Win10 Pro 64bit----Intel i7 4770k @ 3.5GHZ----GTX 1660 6gig----16gig ram