Work In Progress / Twin Realms of the forgotten world

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science boy
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Location: Up the creek
Posted: 26th Aug 2022 15:13 Edited at: 27th Aug 2022 13:48
hi Guys

its been a while and i think the forums have gone a bit quiet. so i am going to spice it a bit by giving a few pictures of my new version of twin worlds, i,m still working on a full decided title but this will do for now.

i will not bore you with a huge story as I can go on a bit. we can my ideas for this game is, gameplay and making everything blend well.
depending on if they ever get the water going i would show my version of atlantis and old almost steam punk diving. however i will show that if they ever sort it out?

without further ado. this is fantasy and many game elements going into it as was with twin worlds. there is a good 36 plus years of ideas i created since a teen from RPG like MERP GURP D&D etc. made my own although totally ripped of cthulu for insanity and merp and gurp and any i had took the best and utilised my own system. created a full on mr bad guy and all sorts. so since MAX was thrown at us i decided ok start a total fresh. so i scrapped houses dungeons etc etc. and upgraded what was worthy. and so i wont give the game away but give a few lovely pics.

PS on the 970 i get 36 lowest fps and thats a full screen.



a lovely bit of dungeon



a view from a room



working on a new shop



a lovely port



a a main gate in a castle construction

i have loads more and many levels but i will occasionally swap and upload to keep it interesting.

till the next time

SB
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true

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science boy
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Posted: 26th Aug 2022 15:17
not double posting but any constructive criticism is welcome. also remember these games are nowhere near completed just showing a little of the game.
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
synchromesh
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Posted: 31st Aug 2022 02:40
Looks pretty darn good to me ..
Love the top screenshot.
That alone i would be happy to traverse all day
No one ever really leaves.
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science boy
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Posted: 31st Aug 2022 22:41
Cheers for the compliment
The dungeons are sorted now and they are good for many options just working on giving the corridors more than just stone and light. That is what I am presently working on.. slow process but hey ho. The houses I'm proud of when you go in they look medieval and are good regards putting characters in

The town I haven't shown you yet is looking good too but don't. Want to put all eggs in one go. I will be cracking on once I have time. For the present I will be busy sorting life out. And hopefully within a few months I will be in a place where I can chill and design anyway I will keep you posted
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
warlock12
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Joined: 12th Sep 2016
Location: Argentina
Posted: 1st Sep 2022 03:24
I love the staging, boy... I'm waiting to see a short video to feel the immersion in that world...
The game is a serious thing (El juego es una cosa seria)
cybernescence
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Playing: Cogwheel Chronicles
Posted: 1st Sep 2022 14:46
Looks great as usual

Quote: " i would show my version of atlantis and old almost steam punk diving"


Would love to see this !

Cheers.
GPU: GeForce RTX 2070 SUPER PassMark: 18125
science boy
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Posted: 1st Sep 2022 20:07
Quote: "Would love to see this !
"


Yeah looks OK tbh but no point showing pics with basic underwater fog as the efx. So I will leave that till the water is sorted.
Shame they do not fix or sort them little efx out as I am sure what I have created would be a great publicity for the engine if they asked of course! May not pass their tests. My jelly monster is great now very jelly however I have attempted to make entity groups

A jelly monster with skeleton and light attached does not work at all the entity comes to kill and the skeleton remains at start point with light any ideas?

As to the rest I'm having a break for a few weeks or months life has thrown a curve ball. but I have a few more pics to show when I get time. So may be something soon

Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
science boy
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Posted: 6th Sep 2022 16:26
a few little updates. i do love the behaviours being given to us makes it less painful to make fun dungeons and caves and cities


i aim to have most buildings enterable no porting to a level etc. i do have suspicions though the culling is not working properly at all becuase in the dungeon it loses a lot of frames when looking at a section that has a lot of dungeon behind the walls. in other words its drawing and working behind the wall in the room. means its not culling in this state

anyway





looking into a room in the houses.



my port tyranee is a slow work indeed however



it has a walk all the way up to the upper port city



in the realms of the dungeons spikey metal guides you



and a lovely room to enjoy
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
cybernescence
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Playing: Cogwheel Chronicles
Posted: 7th Sep 2022 10:13
Oof, I like these a lot!

Please keep posting pics when you get a chance - the port tyranee is looking especially epic.

Can't help with the monster issue as I'm still yet to get into Max in any substantial way.

Cheers
GPU: GeForce RTX 2070 SUPER PassMark: 18125
science boy
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Posted: 7th Sep 2022 10:57
Cheers cybernesence
Will do what I can. Well I think max is in a place where they seem to be doing x12 to keep up with the wicked engine. also the progression is going very, very sloooooowly to the point I think they have gone on holiday for the year on the funds raised. So this is my last go with tgc and will write it off completely if they don't get their finger out

On a brighter note in about 6onths I should have lots of time to model animate and design
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
synchromesh
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Posted: 10th Sep 2022 14:40 Edited at: 10th Sep 2022 15:29
Quote: " Well I think max is in a place where they seem to be doing x12 to keep up with the wicked engine. also the progression is going very, very sloooooowly to the point I think they have gone on holiday for the year on the funds raised. So this is my last go with tgc and will write it off completely if they don't get their finger out"

You have to go and ruin it ..
TGC are working their butts off with DX12, RPG, Bugs and Wicked Repo updates everyone is screaming for.
Add to that you have no idea what is coming.
No one ever really leaves.
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science boy
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Posted: 10th Sep 2022 16:05
Yeah I did didn't I! a little bit.
Well yes I don't know what's coming except a new building editor which I totally am against. But that's my opinion.
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true
Wolf
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Posted: 13th Sep 2022 13:02
Its really impressive so far. Gives me Tolkien vibes.
EyeFly
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Joined: 8th Nov 2021
Location: Oregon, United States
Posted: 17th Sep 2022 06:32
Looks fantastic! Great work!
Keep Making Stuff You Enjoy.
3com
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Posted: 21st Sep 2022 11:23
Quote: "A jelly monster with skeleton and light attached does not work at all the entity comes to kill and the skeleton remains at start point with light any ideas?"

Some video about that bug? I don't get the point, maybe the video may help me.
Great works btw.
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