Product Chat (Early Access) / [SOLVED] Possible Bug - Floating Objects

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Posted: 26th Aug 2022 03:46
Hello, I just started working with GameGuruMax. I am unsure if my setup is wrong or if this is a bug. I am using build 2022.08.19 I add an object to a level and set the object higher than the ground, Set Physics On, Affected by gravity, Object uses physics and Weight of object=800. When I start the level, the object falls but never reaches the ground. It stops and floats about .5 meter above the ground. I attached a video of the behavior. Hoping someone could let me know if I have bad settings, or if this is a bug I will post this issue to Github. Thank you.
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synchromesh
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Posted: 26th Aug 2022 10:49
When you place the object on the map does it sit on the ground correctly ?
Looks like its finding its floor level in the video.
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Monkey Frog
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Posted: 26th Aug 2022 13:27
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I would check the collision mesh (you've got it set to box, right?) to see if it's bigger than the object, for some reason, or offset for some reason. There have been a few collision issues with objects, especially if they've been scaled. You can check the collision of the object in test game by going to the TabTab menu and ticking the Render Physics Shapes under the Physics tab on the right-side menu.
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Posted: 10th Sep 2022 19:16
Thank you very much Monkey Frog!
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smallg
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Posted: 10th Sep 2022 19:46
hard to tell from the video but i would say it's because the tail gate is going lower than the wheels and so your collision box is using that as the lowest point... dynamic physics uses simple shapes so if you want it to be dynamic you would want to keep the wheels as the lowest point
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