Product Chat (Early Access) / [SOLVED] Adding animation slots to characters

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FPSR1
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Posted: 13th Aug 2022 10:58
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Just want to check before I go to GitHub. Not sure if Im doing something wrong / It's an enhancement (Worth asking for) or a bug...

I'm trying to add an animation slot (booster pack) to a existing character (Old Billy Joe) to get him to sit, then stand and walk to the player/target. All seems fine, animations add as new slots and character is saved. However when I use the Edit behaviour and look for the added animations only the default/original animation template is listed. (hope that makes sense)

As a comparison.. If I import a character .dbo as a 3D model the animations are listed, but it then doesnt have the AI logic. ie Go To Target doesnt work. Hence not sure if this heatwave if frying my one and one brain cell.

If anyone has any ideas.. Thanks

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AmenMoses
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 13th Aug 2022 11:34
Stick it on GitHub.
Been there, done that, got all the T-Shirts!
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