Your actually posting in the wrong place
This is the GameGuru Classic section.
However i did answer your question on Steam.
To use the behaviour you do not specifically need a dynamite model
The object can be anything from a suitcase bomb to a packet of Crisp.
When you select your asset and attach the script you can set the explosion strength
The door must have physics on and set also to explodable and you can set the strengh of that also
Once done here is the effect . its not perfect as there is a delay before the door explosion.
https://youtu.be/VeT4douCE9gNo one ever really leaves.