Product Chat (Early Access) / GG Max: Using Dynamite Behaviour for Doors & Objects

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bassfisherman12
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Posted: 23rd Jul 2022 18:14

Good Day

1. Do need to purchase a timed explosive (bomb/dynamite) from the GCS store in order to use the "in game dynamite behaviour "e.g. blowing open a door?

2. If so, what is the best explosive model to buy from the store? I have noticed most models don't offer GG Max Support?

3. Does object strength affect the amount of explosives needed to blow up the object?

Please assist. Screenshot attached.

Kind Regards
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synchromesh
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Posted: 24th Jul 2022 00:53 Edited at: 24th Jul 2022 00:59
Your actually posting in the wrong place
This is the GameGuru Classic section.

However i did answer your question on Steam.
To use the behaviour you do not specifically need a dynamite model
The object can be anything from a suitcase bomb to a packet of Crisp.
When you select your asset and attach the script you can set the explosion strength
The door must have physics on and set also to explodable and you can set the strengh of that also
Once done here is the effect . its not perfect as there is a delay before the door explosion.

https://youtu.be/VeT4douCE9g
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bassfisherman12
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Posted: 24th Jul 2022 11:28
Thank you for your reply and assistance. I will test this.

My apologies for posting in the wrong section. I am still new to the forums and the software.

Kind regards
Bassfisherman12
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Teabone
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Posted: 24th Jul 2022 18:14
I've moved this thread to GG Max's Product Chat.
Store Assets - Store Link
Free Assets - Resource Link

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synchromesh
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Posted: 25th Jul 2022 01:01
Thanks Teabone.
Commented on that, answered the question, Then forgot to move it
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