Product Chat (Early Access) / [SOLVED] Something strange is going on with my doors

Author
Message
Shadow_Master
4
Years of Service
User Offline
Joined: 7th Oct 2020
Location:
Posted: 20th Jul 2022 21:35 Edited at: 20th Jul 2022 21:43
Not sure if this is a bug or something else.

My doors that are using the regular door script are swinging open on their own in the editor and in test game mode, can anyone help with this?

I am using the experimental on steam, here are videos showing the strange behavior of the doors:
Inside of the Editor
https://screenrec.com/share/QJomYL61Dc
Inside the test level
https://screenrec.com/share/zviFxsfASI

Edit: I also posted on github just in case it is a bug

The author of this post has marked a post as an answer.

Go to answer
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 20th Jul 2022 21:52 Edited at: 20th Jul 2022 21:53
This post has been marked by the post author as the answer.
Looks like a bug. It looks like its playing the animations constantly.
No one ever really leaves.
PM
Shadow_Master
4
Years of Service
User Offline
Joined: 7th Oct 2020
Location:
Posted: 20th Jul 2022 22:05 Edited at: 20th Jul 2022 22:06
@synchromesh - Exactly my thoughts as well. I know that Lee is working on the behaviors, thinking that his new code for the attacks or booster animations might be breaking other scripts.

I have already opened new issues on Github for it, the customs are working fine but hopefully, Lee will have time to solve this before releasing his new behaviors this Friday, or people might complain.

(yes, I know some complain about max already on steam but want to get this out before those steamers start to complaining on Friday)
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 20th Jul 2022 22:21 Edited at: 20th Jul 2022 22:21
I do not use animated doors so have not noticed but when i place a zombie he now runs though all his anims which is very distracting when your tying to add behaviours etc but i just assume its down to what Lee is doing and it will be sorted.
That i can live with as its ok ingame but your doors need sorting pretty quick.
No one ever really leaves.
PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 20th Jul 2022 22:25

Just out of curiosity, does the door has playanimineditor = 1 in the FPE file?
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
Shadow_Master
4
Years of Service
User Offline
Joined: 7th Oct 2020
Location:
Posted: 20th Jul 2022 22:30 Edited at: 20th Jul 2022 22:46
@3com - It is the built-in door behavior that max comes with and I am still learning about Lua. So, I have not mess with the FPE files or any of the scripts.

This all started after steam updated the experimental files today (July 20th)
PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 20th Jul 2022 22:32
So, most likely it can be a bug; let's see what's the team bring up
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
Shadow_Master
4
Years of Service
User Offline
Joined: 7th Oct 2020
Location:
Posted: 20th Jul 2022 22:37
@3com and @synchromesh - Guess that I going to get a break from building or test stuff out lol at least until the door issues is solved lol
PM

Login to post a reply

Server time is: 2024-12-21 18:06:20
Your offset time is: 2024-12-21 18:06:20