Product Chat / Game Guru Classic Announcements (June / July)

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Teabone
Forum Support
17
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Joined: 8th Jun 2006
Location: Earth
Posted: 18th Jul 2022 06:40
It appears there hasn't been any recent Game Guru Classic announcements posted to the forums and I noticed there were people looking for information on Game Guru Classic's latest development but couldn't find it. So here it is:

Open sourcing – we listened!

We listened to the cries of ‘open up GameGuru Classic’ and are very pleased to announce that we've updated the public GameGuru Classic repository on GitHub and now, with a little Visual Studio skill, you can compile and apply the latest binary to your GameGuru Classic installation.

This means anyone can clone the latest version of GameGuru Classic and make their own changes to the games engine for their projects. It also means we may get occasional contributions of new functionalities from the community that we can include in the official builds – watch this space!

As part of the refactoring of the source code for the latest update we also added 64-bit support to the core executable and added back-end support for the popular IMGUI API for a possible future replacement of the current GameGuru Classic IDE. The 64-bit upgrade is of particular importance to those users who have been frustrated with the 3GB system memory cap on their games thus far, and from this release onwards you'll have access to as much system memory as you need for your larger game making projects.


June Bug Fixes released!

We've just released our second quarterly update for 2022 and continue our pledge of keeping GameGuru Classic bug-free. In addition to the usual suspects, we are treating you to some optimization work for this update.

The LUA Parsing is now faster, as too is the particle updater system. A new folder called "cachebank" is used to cache things that take a long time to convert and save, meaning the next time that asset is touched, a faster method of loading it in can be used. Some image loading used mipmaps needlessly, causing a slower load and using more memory; this update resolves that so only images that need mipmaps get them.

The overall file handler has been optimized, removing some functionality that GameGuru Classic did not need, so now any activity involving file access has been sped up across the board. Elements data in the past has been a loading bottleneck, so thanks to recent work with MAX we are able to include a much faster method now for all Classic users. We have also improved the speed of the weapon system settings parser too!

Rendering optimization is also available in this update, improving the object culling system speed from this update onwards. On the subject of rendering, we also enhanced the ability of the game engine to use any optional Unicode folder names when loading textures, causing bugs to those users who need to use Unicode folders, mainly non-English versions of Windows.

And finally, we pushed out into fresh waters and added some new functionality for you. All object properties now have a Shadows and Reflection setting so you can now render decals and transparent objects in water reflections, a feature request by a top maker of GameGuru Classic games.

We remain constantly vigilant, so if you do find an issue that you would like to see fixed in the next quarterly update please do post it on our issues board.
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