Previously used such a script to delete an object:
-- LUA Script - precede every function and global member with lowercase name of script
function build_remove1_init(e)
end
function build_remove1_main(e)
if g_Entity[e]['plrinzone']== 1 then
Destroy(e)
ActivateIfUsed(e)
Destroy(95)
end
end
Now it doesn't work. Could this be related to the new version?