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Rector
5
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Joined: 11th May 2019
Location: Manchester
Posted: 28th Jun 2022 14:47
Is there anyway of carrying over the players weapon with the same amount of ammo they left the last scene with?
Because when I am testing a game. After I have finished the level and move to the next, my player seems to have no weapon?
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synchromesh
Forum Support
10
Years of Service
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Joined: 24th Jan 2014
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Posted: 28th Jun 2022 15:45 Edited at: 28th Jun 2022 15:46
Weapons and ammo as far as i was aware carry over ?
Perhaps post on Github
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Rector
5
Years of Service
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Joined: 11th May 2019
Location: Manchester
Posted: 5th Jul 2022 18:35
No, it doesnt want to carry on for some reason?
But I'll post it as you said.
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science boy
15
Years of Service
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 12th Jul 2022 22:27
There's a lot of things regarding level jumping that will need attention

Plenty of carry overs items and skills and also quests complete etc and jumo locations in levels is i think a very important one

Ie. Level jumping to different locations in levels that would make an entire new work around for large levels
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