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Juande
13
Years of Service
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Joined: 2nd Sep 2011
Location:
Posted: 26th Jun 2022 11:58
I am disappointed with GGMax. Lately, the broadcast shows simple games created with GGMax or new DLC to buy. This could be very good if GGMax was finished, but it is still in alpha phase and with lots and lots of bugs. In this case I want to focus on visual logic: a good idea for those who don't want to learn a new programming language... I use C, python, gdscript, agk script and I don't feel like learning another language.... I refuse

Visual Logic, specifically the behavior editor, is unfinished, moreover there is hardly any information. The editor doesn't allow you to set the name of the 3 variables defined by default and you can't add or remove variables. In addition, you must program from play mode. Everything is done on the fly and badly. The worst thing is that we still haven't improved anything.

Please, focus on visual logic and leave the DLC for now. It would be great to incorporate the variable you need (boolean, number or string). Make it programmable without running the game (especially since in play mode, when you write values, you can move the player). Create a video tutorial focused on programming with visual logic.

Please, the topic of this post is visual logic or the behavior editor. Do not use this post to discuss LUA details.

Thank you.

Best regards.
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AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 26th Jun 2022 12:07
GitHub, they won't see it here.
Been there, done that, got all the T-Shirts!
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Juande
13
Years of Service
User Offline
Joined: 2nd Sep 2011
Location:
Posted: 26th Jun 2022 12:29
Thank you very much
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UNIRD12B
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd May 2014
Location: Canada
Posted: 26th Jun 2022 13:33
This already requested in GITHUB
months ago and discussed.

UNIRD12B
Let\'s actually make something happen with this one !
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 26th Jun 2022 18:02
TGC is currently focusing on bug fixes before they get to enhancements and feature requests. So, things like planned updates to the visual logic editor are not happening yet, but will down the road.

Because bug fixes are often nothing you can showcase in a video, the weekly live broadcasts have not had much new to talk about. So, instead, they've been showcasing demos, etc. But they've also been answering our questions concerning MAX development.

As far as the DLCs and demos are concerned, they do not slow down development of the software in any way. The demos are made by users, not the TGC team (with the exception of a few old ones, like Switch Escape, that had been there for a long time). And the DLCs are all made by third-party creators.

Remember, MAX is still in Early Access. As a result, it is still unfinished software. RPG and Puzzle elements haven't even been added yet, nor multiplayer and VR. Lee has already stated that the visual logic system needs work, too. So, while development may not be lightning fast (TGC isn't a huge team of developers), they are working and fixes should come, as well as enhancements.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display

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