Let's say I have a very large wall with a highly complex mesh that has several holes in it. The player is not intended to be able to go through these holes, and I want to save on performance, so I give my wall simple box collision.
My question is, will the player/AI still be able to "shoot" through all of these holes in the wall if the entire wall has a simple box collider around it? And also, can the AI "see" through these collision shapes? As in, being able to see the player through these holes in the wall if a collider covers them?
Was going to try to ask on stream today since I'm off work, but I think my question is too long for Lee to read it. May try it anyway, though!