3rd Party Models/Media Chat / [help]importing 3d models in gg classic

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isli0day
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Joined: 15th Apr 2022
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Posted: 25th May 2022 20:36
hey

are there any tutorials on how to import 3d models into game guru classic?

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Northern
14
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Joined: 5th Nov 2010
Location: Brazil
Posted: 28th May 2022 08:22
Hello isli0day, and to all of you as well,

Searching "how to import 3d models into game guru classic" on Google, you will be shown a lot of videos on the subject, maybe after searching a lot you may find some that describe what you are looking for.

whether did you can't find out anything useful, maybe here are some guidelines on what you should do.

1. Of course you will need to have a 3D model, however, in DirectX format (*.X type files).

2. Textures must be in *.DDS or *.PNGfile format. GameGuru Classic does not recognize *.JPG files, at all.

3. Textures of type *. DDS should be of three types: Diffuse (texture_name_D. DDS), Normal (texture_name_N. DDS) and Specular (texture_name_S. DDS). Note: for security reasons, it is good practice that do not exist any spaces in the texture name, otherwise they may not be recognized or even cause the program to crash.

4. The same should be done with textures of the *.PNG type.

5. Your 3D model should have at least a diffuse texture (texture_name_D.DDS or texture_name_D.png)

6. After you've done the above work, there is another mandatory file for your 3D object named *.fpe.

Without it, your model cannot be imported into the map editor.

7. Another obligatory file is of type *.bmp, an image sized 128x128 pixels or 64x64 pixels, with a white background, presenting an image of your 3D model, which will appear in the entities column in the GameGuru Engine.

8. You may be wondering: Where may I get the file of type *.fpe? The *.fpe files are unique to each existing 3D model, so you will have to make one for your model.

For this you will need to get a reference *.fpe file, based on the type of model you want to import. For example: if your 3D model is a Barrel, then go to GameGuru directory called, Files\entitybank\Barrels\, choose a 3D object that resembles your model and copy its *.fpe file.

Once with the copy, replace the existing fields in the file with the data from your 3D model. Example:

desc = Barrel | The name Barrel should be replaced by the name of your 3D model.

textured = barrell_clean_D.DDS | If the template has only one texture, change it to the name of the texture used in your model. If there are several textures, you can leave it blank, no problem.

model = barrel.x | Here you should put the name_of_your_model. X (With or without spaces, in my opinion, it's better not to leave blank spaces in the name.)


9. Saving your *.fpe file. The name you put in the desc field will be the name of the fpe file.

Example:

desc = 3D Model Name , then your file will be: 3D Model Name.fpe (with or without blank spaces)

Notice: The name of the *.Bmp image file mentioned in item 7 above must be the same as the *.fpe file, otherwise the icon will not appear in the game.


10. Closing the package to put in GameGuru Classic: Create a folder with the name of your model and inside it put the following files:

A) The 3D model file in *.X format;

B) All the textures in *.DDS or *.PNG format, as described in item 3 mentioned above;

C) The *.fpe file

D) the *.bmp file


The My 3D Model folder, containing the files above, should be placed inside the User folder in the \Files\entitybank\user


That is all!

Having said that, hopefully, your 3D model will be successfully imported into GameGuru.

Important: It should be noted, that this is just a general basic guideline. If your model has animations and/or scripts and sounds as well, it is a more complex model, where additional guidelines will be needed for the import to take place successfully.

Besides, you may try to use the tool named "Import Model" of the GameGuru map editor, located in the File drop-down menu, choose Import Model, however, this is subject of another tutorial.

Unfortunately, to me, the Import Model does not work correctly, in special for models with several textures and animated meshes, but is up to you, give a try with that tool and draw your own conclusions on the subject.

Good luck!
- Northern
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