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Product Chat (Early Access)
/ Hostage Behaviour
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lordjulian
11
Years of Service
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Joined:
10th Jan 2014
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Profile
Posted:
16th May 2022 11:57
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The new 'Hostage Behaviour' isn't working for me. I walk up to the hostage and he just sits there.
Julian - increasingly disillusioned and jaded
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3com
10
Years of Service
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Joined:
18th May 2014
Location:
Catalonia
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Posted:
16th May 2022 12:34
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1- attach "hostage" behavior to the char
2- Make char an
enemy
(allegiance)
3- No weapons
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synchromesh
Forum Support
11
Years of Service
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Joined:
24th Jan 2014
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Profile
Posted:
16th May 2022 12:46
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It was the No weapon that sorted it for me
seems most have one by default.
No one ever really leaves.
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lordjulian
11
Years of Service
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Joined:
10th Jan 2014
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Profile
Posted:
16th May 2022 13:18
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Thanks. The no weapon thing was the rub.
Julian - increasingly disillusioned and jaded
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NicolasDeManila
3
Years of Service
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Joined:
16th Jan 2022
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Profile
Posted:
7th Jun 2022 13:06
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That worked great for me.
This hostage behavior is an excellent idea!
I really would like a "Sniper Behavior", with an ennemy on knee or at the ground which shoot with a rifle, doesn't move from his position.
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ericman
20
Years of Service
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Joined:
16th Feb 2005
Location:
Profile
Posted:
7th Jun 2022 16:01
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"The new 'Hostage Behaviour' isn't working for me. I walk up to the hostage and he just sits there."
First I thought it could have been a case of the Stockholm syndrome.
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