Product Chat (Early Access) / SCALES AND SIZES IN GAMEGURU MAX

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mikeven
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Posted: 14th May 2022 11:24
Hello,

I recently noticed that my imported characters were taller than the ones provided in the assets libraries of GameGuru MAX.
Indeed I systematically applied a scale of 1/20th on my imported assets and I was wrong.

After having deeply investigated on that matter I came to these conclusions :
- Terrains of any sizes (from minimum 0.5 square kms / 0.31 miles to maximum 5 square kms / 3.1 miles) are physically subdivided into squares (2 tris) the size of which are approximately 40 cm / 16 inches (the accurate size should be 15.75 inches, but I think that it is not the case).
- The position of an asset on the terrain (axes X and Z) are defined in the Object Properties.

- Let us suppose that the level is created with a terrain of 5 square kms / 3.1 miles :
- I take my calculator : 5 km = 5,000 metres = 500,000 centimetres
- 500,000 centimetres / 2.54 cm (1 inch) = 196,850 units
- those units are defined in this way on the axis X and Z : from -98,425 to 98,425 units.
- therefore the largest terrain could be defined with these coordinates : X1 = -98,425 and Z1 = -98,425 ; X1 = -98,425 and Z2 = 98,425 ;
X2 = 98,425 and Z1 = -98,425 ; X2 = 98,425 and Z2 = 98,425 units.
- Of course the size of asset itself has to be taken into consideration; that's why it is not advisable to place an asset sizing 1000 cubic cms on an extremety of the terrain.

- I think that placing assets with the correct scales (especially houses and buildings where the characters can travel inside them through doors and stairs ) is important for better collisions detections (but it is only my opinion).

To conclude here is a screencapture showing imported assets scaled to 1/25th and placed on a terrain where the physic shapes are rendered (advanced settings).




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3com
9
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Joined: 18th May 2014
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Posted: 14th May 2022 15:34
https://github.com/TheGameCreators/GameGuruRepo/issues/2076
So, it would be nice if you to go there and add that info above, into the bug thread.
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mikeven
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Joined: 31st Dec 2011
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Posted: 14th May 2022 20:15
Hello 3com.

Thank you for your comment.
I just posted a link to this thread in a comment relative to yours posted on Github.

I hope it could help to some extent.

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 14th May 2022 22:22
@ mikeven
Thank you so much, it may help the team to fix the issue.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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