Going through the process of switching many of my models from GGC Entity Bank to GGM Entity bank. Just want to get a few things straight about the "Surface".dds" texture.
Will Max accept the older GGC PBR texture formats? I ask because I've gotten some of them to work, but having problems with others?
Is this Surface.dds a requirement for GG Max?
When using the importer, I'm successful getting the model into the current level, but I do not see where the newly imported entity is stored in the GG Max Entity Bank?
One last thing.. I always forget this... In the Gloss, and roughness files, gloss for example, black is maximum gloss and white no gloss (or the other way around)?
Thanks
"THERE IS NO SPOON"
AMD 6300 6 core 3.5 ghz, Windows 10, 8GB ram, GTX 1060 2GB ram