Product Chat (Early Access) / 'Rubber Band' Tool

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 30th Apr 2022 00:15
What is the easiest way to select a group of entities? In GG Classic I would just click-and-drag. It doesn't seem so easy in GG Max.
Julian - increasingly disillusioned and jaded
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Monkey Frog
4
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Joined: 5th Feb 2020
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Posted: 30th Apr 2022 00:36
In MAX you can just click and drag out a selection box, too. It will include in the selection everything the box touches. You can also use CTRL+Click to add to a selection set, but this is not working quite the way it's supposed to at the moment. To get it to work, click the first object to select it, CTRL+Click the second object. The first will deselect and the second will be selected. With CTRL still depressed, click the first object again and it will now be added to the second as a group selection. You can now keep CTRL depressed and keep clicking to keep adding to the selection.

This issue has been reported on GitHub (that the first CTRL+Click doesn't work properly), so hopefully it will get fixed soon-ish.
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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 30th Apr 2022 03:10
OK. Thanks.
Julian - increasingly disillusioned and jaded
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 30th Apr 2022 10:19
you actually need to hold shift and then click and drag to get the box in max otherwise it just moves the camera around.
also make sure your mouse is not on top of an entity when you start your selection box or it will just move the entity instead of starting the selection
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 30th Apr 2022 10:57
If you want the lasso to work exactly like Classic you can also disable the drag camera in the dev settings.

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 1st May 2022 18:56
Cool. Thanks everyone. I suppose I got so used to using GG Classic, these slightly different controls were frustrating me.
Julian - increasingly disillusioned and jaded
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