Well, it depends on what exact kind of DLC is intended. From what has been requested by the OP, he seems to be envisioning making a game that - talking on a grand scale - is comprised of "The fellowship of the Ring" which he gives to his mates and while they are frolicking in there, he works on the levels of "The twin towers", hoping to finish that for a release that attaches to the original game when his mates start getting bored with the original.
Maybe, that is not so hard as it may seem if the first release has an explicit specal dummylevel attached which is totally empty and never accessible to the users. When the engine core detects the new level or group of new levels, it overloads the empty level with the first real level, and off they go.
Yes, it'll be more demanding under the engine's hood than it may look from the outside, but is one path that could be evaluated by TGC.
Thus, it may be a good idea to bring the matter up by rector right now - but not expecting a solution soon, rather giving TGC time to find the best way to implement it.
One problem will certainly arise from technical progress with the engine over time - and it's progressing relatively fast a.t.m.-, possibly introducing incompatibilities across the level groups. I wouldn't really expect to be able to go back and forth between the original game and the DLC-extended game, not in early stages of such a feature.
One general problem which needs to likewise be solved for multilevel-one-off-games anyway is to carry over "experience points" "items" etc. to another level. (That's one of the things I hated about "Gothic", having to start from scratch with every follow-up release.)
Another problem will probaby arise from the assets employed, i.e, there should not be "doublette" files for the same asset used in the original and the dlc levels, so, integrity must somehow - but certainly not manually - be maintained.
Since one of my projects also would profit from such a load-a-dlc-feature, I'm all for it ( so we are three, at least
), but I am not expecting it any time soon (i.e., not within 12 months ). BUT the "conditio sine qua non" is that we actually can have working games with REALLY many levels without MAX bailing out loading the 4th or 5th level.
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