Quote: "If you bought the Steam key it would be for AGK Studio only.
No one is saying it is Not a standalone.
Any particles created will only work in AGK so you cannot put "Does NOT need AppGameKit"
Because without AGK its useless .. That's all i was saying"
That is not correct. I have DLC for AppGameKit Studio. I create particles with it and use them in MAX. They work in MAX. You do this by exporting them. It has an export feature for this purpose (to use it outside of AGK). It exports out four files:
- name.arx (the code that runs the particle)
- name_g.png (a gradient)
- name_r.png (forget what this is ... a second type of gradient of some kind)
- name_sx.png (the images used for the particles)
You take these four and dump them into your MAX particlesbank folder and then you can use them in MAX.
So, yes, the DLC version from Steam DOES create particles that can be used in MAX and does NOT just create particles that can only be used in AGK or AGK Studio. I know this because I have the version that I purchased as a DLC for AGK Studio and use it in MAX.
EDIT - As I've said elsewhere - the version that is sold on Steam as a DLC is the exact same version as the one sold on the TGC website as a "stand alone". It simply installs in the AGK folder in its own folder. It does not connect to AGK or AGK Studio in any way. It is it's own EXE. You can safely move that folder wherever you like, run it, create particles, etc. In fact, I've uninstalled AGK Studio and still run Particle Editor, creating particles for MAX.
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