Product Chat (Early Access) / Game Guru Max Scripting

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GoDevils
9
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 28th Apr 2022 05:23
If I understand Lee's interview on the Early Release, it sounded like LUA scripting is no more? I understand the visual logic structure he described, but can this logic system be customized with additional scripting?

Is there an operators manual for GGMAX?
"THERE IS NO SPOON"

AMD 6300 6 core 3.5 ghz, Windows 10, 8GB ram, GTX 1060 2GB ram
Monkey Frog
4
Years of Service
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Joined: 5th Feb 2020
Location:
Posted: 28th Apr 2022 05:49
LUA scripting is definitely a part of GameGuru MAX. The visual logic system is there, too, for those of us that struggle with scripting. For those who can script, you can actually write scripts that open things up to the non-programmer through custom Behaviors, if you so desire, though you don't have to (if you want to write scripts for others, that is). So, you can just write LUA scripts for your games if that's what you want. You don't ever have to use any of the visual logic stuff. The visual logic system will always be limited compared to what you'll be able to do via scripting.

There is a manual for MAX. Since MAX is in Early Access, the manual is not complete, but is being updated.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display

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