Scripts / [MAX] How to activate an enemy when another enemy is killed?

Author
Message
NicolasDeManila
2
Years of Service
User Offline
Joined: 16th Jan 2022
Location:
Posted: 25th Apr 2022 16:41
Hello Everybody,
In GG Classic, it was easy to activate un enemy when another one is killed.
It's what just a use of "ActivateIfUsed".

How does it work in MAX?

I know how to activate an ennemy with a trigger zone by creating a relation between the triggerZone and the enemy entity.
But is it still possible to activate an enemy "Soldier2" when "Soldier1" is killed.

Thank you.
PM
NicolasDeManila
2
Years of Service
User Offline
Joined: 16th Jan 2022
Location:
Posted: 27th Apr 2022 18:14 Edited at: 3rd May 2022 20:16
When I create a logic link ( "Alert other character") from an activated Enemy to an enemy not shown at start of level, the invisible enemy appears as soon as I shoot and hurt the visible first enemy.

That's a beginning for what I want to do which is the death of an ennemy causes the coming of a patrol of ennemy.
PM

Login to post a reply

Server time is: 2024-11-21 11:45:17
Your offset time is: 2024-11-21 11:45:17