Quote: "BTW, this is NOT a personal attack (Monkey Frog), it's my ongoing gripe."
No worries. Thanks, though.
Quote: "you can't even use it to make a game"
It's Early Access software. In fact, even if you could make a game with it, the standalone exporter tells you that you can't distribute or sell it. So, why are you actually trying to make a game with software that's still technically in alpha/beta? According to their Steam page, they should be in Early Access for about six months.
Quote: "and I don't agree with their 'roadmap' or I should say how they developed it in their historic timeline."
What 'roadmap'? What 'timeline'? I haven't seen one released by TGC. I've only heard them say that they are working on things like RPG, Puzzle, etc., but no release dates on any of that, etc.
Quote: "MAX could and should have been released at least a year ago ..."
Definitely not. It was in no way ready for a release. As one who was using MAX back then, their decision to NOT release MAX was one I whole-heartedly agreed with.
scrolling/procedural terrain:
Currently, you can create up to a 5km x 5km terrain. That's a 25km square area to explore. Skyrim, for example, is 37km sq. As a lone developer, do you think you can create a game that is close to the size of Skyrim? Do you realize just how much space there is to fill in 25 sq. km?
The UI:
Yeah, the UI needs work. I agree with you here. But it is usable.
The demos:
The total download size for MAX, demos, and all included assets is smaller than most games you purchase on Steam. So, I don't see the issue. The demos serve as a tool to help end-users learn how to use MAX. They can not only play the demos, they can load them up in the editor and learn from them, see how they were put together. As such, they are a part of the GameGuru MAX learning experience. Even though I know how to use GameGuru MAX, I enjoy having the demos.
Quote: "What's all this strange, unholy behavior about? Nobody mentions these obvious issues in their reviews because they are afraid or mainly because it's just not used to make games. So what is MAX for?"
Or perhaps there's no reason to mention them? I mean, I am making my assets for the game I want to create in MAX. I am using MAX frequently and reporting bugs and feature requests on GitHub as it's my hope to see MAX become the tool I'd like it to become for when I dive in to full-time development on my game with MAX. MAX is definitely for making games. You just have to realize that MAX is still Early Access and will be for several months to come. It's a great tool that's becoming better all the time.
I've said this before (and those who've heard me say it are probably sick of me saying it, but I will say it again) - over a year+ ago, I had uninstalled MAX from my system. I hated it and thought that MAX was going to be garbage. Then, back in November or so, I decided to give MAX a try again. What I saw was that the program had grown by leaps and bounds. The team working on MAX had made serious efforts and truly had advanced the software. As I worked with it, I was won over by GameGuru MAX.
Is MAX perfect? Heck, no! Far from it. Does it have potential? Absolutely! And this is why I press on with it. MAX's development often takes a few steps back from time to time. But it seems, to me, to take more steps forward lately. I believe the team creating MAX wants to do the right thing and I am willing to give them the time to see it through.
Now, having said all that, let me say this:
@GubbyBlips
You do have a few good points in what you've said. Why not do something constructive with those points? Instead of spewing here on the forum, condense those thoughts down to something actionable and post them on GitHub. For example, you have issues with the UI. Get specific and make a request about each one on GitHub. You want infinite terrain back? Request it on GitHub. GitHub is where stuff gets done (provided any post on GitHub is made with enough information so the devs know what you're talking about).
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