If you are talking about getting this via button click, so, you'll have to post a request on GitHub.
However, you can get it via LUA.
List all the possible "provocative behaviors" the player might have than can cause the NPCs to pass, from
neutral to
enemy behaviors.
Then ask yourself how many behaviors should the player takes, in order to pass to
enemy behavior.
List those behaviors inside an array/table/list or whatever you want.
Initialize all of them to false, just became true when the player reaches that specific behavior, when 2 or 3 behaviors = true, then the Fairplay has finished, lol
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