Hi
I have had some success exporting iprops from iclone as fbx with the unreal profile.
I needed to switch embedded textures off and convert texture format to png on export. I also need to zero the model.
When importing I had to assign the textures manually also fiddle with the orientation (most require the X axis turned by 90 degrees though some come upside down and back to front, it depends on the artist). The export also comes with a json file that contains handy details of the base colour settings and Name/location of the textures etc.
Some multipart models will not import as the parts end up all over the shop.
GGMax also likes to rename things to NONAME so figuring out what texture goes with what often comes down to an educated guess.
I had a couple of attempts at getting characters in from cc3 via the cc3 fbx exporter (as opposed to the iclone fbx exporter) with little luck animations never worked plus face, hands and feet ended up distorted.
“Everything should be made as simple as possible, but not simpler.”
Albert Einstein