Product Chat (Early Access) / Objects on the floor in the wrong location

Author
Message
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 18:09 Edited at: 1st Apr 2022 18:11
I place a weapon and ammo on a table... I run the game and they fall through the table and are on the floor. My lights that I place in the ceiling are also on the ground when I run the game. Posters and signs that hang on the wall also fall to the floor.

Attachments

Login to view attachments
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 18:38 Edited at: 1st Apr 2022 18:40
When you place objects, you need to check your objects to see what they are set as. With your placed object selected, go to the General tab under Object Tools. See what it's set as under Static Mode. Is it Static or Physics On/Off? If your player is not going to interact with the object, then set it to Static.

Next, make sure you have access to Developer Settings. If you don't see that panel under Object Tools, go to Edit>Settings, go to the Developer tab, and check Display Object Tools Developer Mode. With that checked, you can now twirl down Developer Settings (again, under Object Tools on the right-side) and look for IsImmoble. Check that. This will make sure that any physics object will stay still.

Posters, signs ... should all be static objects. By "lights", I take it you mean light fixtures (not point or spot lights that actually create light in the scene)? If so, they should be static objects, too, with IsImoble checked as well.

You might also want to check your table. It should be a static object with box collision. It could have polygon collision, too, but that's pretty intensive for this table. Box is better. In other words, if that table doesn't have any collision associated with it for some reason, the weapons, etc., will just fall to the floor like nothing is there.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 19:25
Thanks! But the lights fall to the floor as well.

Attachments

Login to view attachments
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 19:29
And switches fall and static signs. See attached

Attachments

Login to view attachments
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 19:30
The structure I am using is an EBE created in GGMax... could that be an issue?
Supe
GameGuru Tool Maker
4
Years of Service
User Offline
Joined: 4th Feb 2020
Location: WORLD
Posted: 1st Apr 2022 19:54
Quote: "The structure I am using is an EBE created in GGMax... could that be an issue?"

My short answer is yes.
Desktop: corei5, ram32, graphic card6GB
https://drive.google.com/file/d/1KtN6HMp1VEInALBZ89hmUBwfzqbeL9Wz/view?usp=sharing
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 19:56
I just tested and my switch stays up on the wall with an EBE structure. So, it's not that.

Let's start with one object. Select the switch. Look in General. What does it say about the switch? Is it Physics On? Physics Off? What?
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 19:57
Dang it! Well I can't use the EBE in ggmax. lol. After deleting the ebe and placing walls which is not what I like... everything stays in place.
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 20:01
The switch, even when placed in the air, should just stay there. But I had just tested the switch in an EBE structure and it stayed up with no issues.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 20:07
In MAX editor:



In test game:

Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 20:27
Save it (your map/level), close it and open it again. See if it's still up. Thanks!
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 20:49
Yep. Saved, closed. Opened. Ran. Switch is on the wall, weapon's on the table.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 1st Apr 2022 21:40
Thanks Argent_Arts, I'll mess around with your suggestions this weekend! Thanks
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 1st Apr 2022 21:47
Sure. You're welcome.

It is confusing why it's happening to you, though, because I didn't do anything at all to my objects. I simply created the EBE structure, brought in the table, added the weapon and placed it on the table, added the switch and placed it on the wall. I didn't adjust any settings for any of the objects and they stayed in place.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
thatandplaygames
4
Years of Service
User Offline
Joined: 12th Feb 2020
Location: In a creative space
Posted: 2nd Apr 2022 00:35
One thing that popped into my mind right now... I did Elevate the terrain a lot where this EBE is.
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 2nd Apr 2022 05:53
Sigh ... okay. Yeah, that will do it. You see, when you raise the terrain, the EBE structure will rise up to stay above it. But the other items? They don't know what to do. They will (hopefully) stay above the terrain, but they don't "know" they are on a table or stuck to a wall. As a result, they won't rise up with the EBE structure. So, the terrain pushes up the EBE structure, the other stuff stays in place until the terrain hits each of them, then they also get moved up with the terrain, etc. In the end, it looks like everything is on the floor.

You really need to get your terrain straight first, then place your structure, else be prepared to re-adjust stuff.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display

Login to post a reply

Server time is: 2024-12-22 05:42:37
Your offset time is: 2024-12-22 05:42:37