Product Chat (Early Access) / Bug with rendering fencing panel

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YarSnez
21
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Joined: 9th Apr 2003
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Posted: 1st Apr 2022 14:02
Hi, I've just updated to the latest fix which introduces object culling to improve performance and the Mystery of Z island demo. Great stuff!
However, was testing out with the demo "Snowy Mountain Stroll" as this demo in particular is challenging for my humble GTX970 GPU.
It does seem better but noticed the following glitch with the rendering of fencing panels. The wire fence is only visible on one side. I've attached two images showing the affect. Don't remember seeing this prior to the update. Maybe just a little too much culling
I have very simple tastes, I am always satisfied with the very best.



Oscar Wilde.

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 1st Apr 2022 15:11
I have not played yet with this demo, but that issue is usually fixed by setting "double-side" in the wire setting panel>material>scroll down to get there.
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synchromesh
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Posted: 1st Apr 2022 15:14
Just tested ... It is a bug that can be fixed when i played about with the alpha clipping.
Needs reporting i think.
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YarSnez
21
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Posted: 1st Apr 2022 16:12
Ok, I can do that thanks.
I have very simple tastes, I am always satisfied with the very best.



Oscar Wilde.
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OldFlak
GameGuru TGC Backer
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Location: Tasmania Australia
Posted: 3rd Apr 2022 14:12
That is probably due to MAX not reliably remembering or loading settings correctly - sometimes he just fluffs it up.

OldFlak....
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Monkey Frog
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Posted: 3rd Apr 2022 14:36
Actually, on that fence piece, I've just had to tick double-sided under material settings and it works.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 4th Apr 2022 09:22
Yup, not a bug as such. By default Max (and pretty much all other game engines) will only render textures on one side of a plane, the other side will be invisible, to see the texture on both sides you need to set the material to double side.
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