Quote: "Install into Max any animated models or 3rd party ANIMATED character models. Static models only."
Had you tried importing the model from the GGMax importer?
There you can create the animation slots for the mesh, in your case a char.
What I used to do is import the char>close GGMax>tweak the fpe file, and open GGMax>try the char in a map, of course, this is temporary since as you already know most of the features should be improved and/or finished.
Note: animations in GGMax do no work as in GG; here animations are name-based rather than frame-based as in GG, i.e in GGMax a door anims might name "open" and "close"; as you can see, is not the engine but maybe and I say maybe, your lack of info about it.
Quote: "Add extra parts to the Character creator like helmets, heads, clothing etc?"
It is not yet doable, but Lee told us about providing all the needed info, and even some templates to work our mesh parts for CC and our weapons.
As you can see, just a lack of info.
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