most of my old scripts that deal with AI in classic look for the ai_bot_state array/list as this was used in most of the stock AI but it is not used in Max's AI scripts so you need to either add it to them
i.e. add
Quote: "ai_bot_state[e] = "anything""
in the init(e) function etc
or if you don't want to change the stock scripts you can change the part in my scripts that looks for it with a public array/list that is in the stock AI you want to use
i.e. if you want to use character_attack.lua you can look in blood_for_enemies_control.lua
and change
Quote: "for a,_ in pairs(ai_bot_state) do "
with
Quote: "for a,_ in pairs(g_character_attack) do"
but this will only work for that one script (as far as i can tell from a quick glance, Max's AI doesn't share a common global variable)