So, messing around with importing models and have had some pretty good results with a floor panel I made. I decided to do some more experiments. I figured a spinning crystal would be a cool eye candy if i could make it work. So i quickly modeled a crystal and slapped solid base color and a stone normal map on it for testing purposes AND......it doesnt quite look right.
I tried messing with the settings. adding some surface maps, etc. EVERYTHING i could think of, but still didnt look right. Then i realized what it's missing...REFRACTION! So, I know that the wicked engine supports refrection, HECK, Max supports it, I mean, the water refracts right? So, i have these questions:
Is there a way to add Refraction to our object materials?
Is there a way to change the shader that our objects use, like in the .fpe file in classic?
Is there a way to write our own shaders for MAX?
Is there a node based shader editor that can produce shaders that are compatible with MAX?
I found ShaderEd and the SpearNode Add-on, but i know little about shaders so i have no idea whether it can produce compatible shaders or not.