Hi All,
Here is a recording of today's broadcast:
And here are the answers from the latter end of the live chat:
Q> Can you destroy tree like in farcry?
A> There are no plans to destroy the terrain trees for the EA version.
Q> Is there any big building that will be added or room creator of some sort?
A> There is a Buildings Collection that includes pre-make buildings you can place down. There is no plan to create a new room creator.
Q> Will you allow us to make our own grasses and will we be able to add our own lod trees as we may want to create our own extras and textures i want to be able to make my game unique?
A> No plans for this before March EA release, but we see a need to allow custom terrain elements, though you may need a tech guide to create compatible ones.
Q> When will you add a third person view and VR to GameGuru Max?
A> There are no plans to add third person for the time being, but VR will come after March in 2022.
Q> Will there be a demo level release? meaning a build game demo for those who does not have Game Guru Max engine but want to test a demo level or game before buying this engine?
A> I think that is a great idea, and we will likely make several demo games available so you can try before you buy.
Q> Will we be able to destroy walls etc. to reveal hidden rooms?
A> There are no plans for destructable scenery, but you will be able to get help from the community to create assets and behaviors that can reproduce this effect.
Q> Can you add a way for us to add steam achievements to GameGuru?
A> There are no plans to add Steam Achievements in the March EA release.
Q> Is wind animation on trees going to be a post-launch feature? Or will it be in place for early access?
A> Wind and wind interaction will be a post launch feature yes, not for the EA release.
Q> Will the player’s body cast a shadow?
A> The player will not cast a first person shadow into the scene.
Q> Are there plans to create a river/stream system that will interact with the terrain being built? ie, it would carve out a stream or river into an existing terrain that has been built.
A> There are no plans to create a river or stream system in the March EA version, but we are looking at what the next stage tools the terrain system might need.
Q> Will there be an ability to customize FPS objects like hand models and what they are wearing. Also weapon customization including skins and attachments.
A> We will be including a tech guide and some template files to get you started customizing hands/arms/weapons.
Q> We have Airlink now on the Quest and can do it wirelessly ?
A> Indeed, Airlink should work similar to Link if you have a good WiFi signal.
Q> Will we be able to move the player's position while the player is freezed, thus creating a cinematic sequence (scripted movement for the player entity)?
A> It is mutually exclusive to attempt to move the players position whilst at the same time freezing the players position
There are no plans for complex camera controls at this time.
Q> How are you so damn amazing? ? Sorry I hadda do it hehe just wanted you ta know we appreciate all your hard work!
A> The trick is to have an amazing team, then take all the credit
Only joking. We are really going for it with MAX, so watch this space for more!
Q> Will we have the option to make cutscenes directly in the game guru max?
A> There are no plans to add a cutscene maker for the March EA version, but we will be starting the RPG genre after that and I am sure we will need some basic narrative storytelling systems, so who knows
Q> Does Max support animation in .fbx?
A> Yes, GameGuru MAX can import models in both FBX and GLTF, both supportive of animation data. The model importer in MAX then lets you assign animation names to your keyframes to be controlled later with the logic system without scripting.
Thanks for all your questions, more next Wednesday at 4 PM GMT!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.