Yeah, I know how to load models in agk, and to be honest it's a lot easier in my opinion. But the thing is agk does not support PBR out of the box, only diffuse/normal/lightmap, not even specular map, and I digged into GG Loader's PBR demo, it only uses 3 textures to achieve PBR, which means it must pack metallic/roughness/ao maps into 3 texture stages.(agk only supports 8) So without GG Loader conversion process, I don't think the PBR will work.
The OpenGL normal map usually has a -y in green channel from the DirectX ones, so I was wondering if I have a normal map suitable for agk, do I need to convert it?
I didn't ask in the agk forum is just cause agk forum is a bit quiet recently, since the majority of the TGC manpower is being poured into GGMAX development.
But thank you both anyways!!