3rd Party Models/Media Chat / Making and importing models.

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Rector
4
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Joined: 11th May 2019
Location: Manchester
Posted: 30th Jan 2022 00:17
So I am not any sort of model maker, but I would like to maybe buy some and then import them into Game Guru Max, but I’d like to ask some questions?

Firstly, do I need a 3D program like blender etc before I can get them to work, before importing them? Or can I just buy them and import them directly into GGM without another 3D program?

Second, can I animate and rig them in GGM?

Third, I have had a little play and my player either runs straight through the object (building, wall etc) or at one stage I couldn’t get anywhere near the object.

And finally, how do I know what texture goes where if they are not named?

Please remember I’m completely new to this and any help would be appreciated. But please explain it simple and not all technically.
Processor i9-9900k CPU@ 3.60GHZ
Ram 32GB
Windows 10 64bit
GeForce RTX 2060
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Rector
4
Years of Service
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Joined: 11th May 2019
Location: Manchester
Posted: 1st Feb 2022 20:35
Hello?
Processor i9-9900k CPU@ 3.60GHZ
Ram 32GB
Windows 10 64bit
GeForce RTX 2060
PM
UltraMelon
3
Years of Service
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Joined: 5th Jul 2020
Location:
Posted: 14th Feb 2022 07:25
Hello,
1. you do not need other software or 3d modeling program like Blender. If it's GameGuru-game-ready asset, you can just import them. You can buy or get them for free at TGCS (The Game Creator Store). Grab some free ones and test it.

2. "Second, can I animate and rig them in GGM?". I believe not, some already have premade animation. Any custom animation, you have to rigged and animation using other 3d software, such as Blender.

3. "...runs straight through the object (building, wall etc)...". Probably need to check the collision or add collision.
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