Happiness but subdued by concern.
I decided to test transferring a small portion of GG Classic assets over to MAX to see how that went.
I chose a small collection (The Easter DLC)
Happily most of the items that where static and non animated came over it looks without hassle. But I then put the butterfly item down and it became a flat decal (the transparency became solid white). Had no movement or behavior. So I put an Easter egg down, and I can't tell if all the animations are intact, or it just comes with very few to start with, but there's only 15 frames? And unfortunately there's no behavior there either. The scripts are nowhere to be found @ MAX.
Q; Do I have to transfer scripts over individually and modify the scripts? Are transparencies not recognized w/ MAX? What if I had DLC's that had 124 scripted and animated items with transparency?
I'm very disappointed in the "Behaviors" module in MAX. It's slow, cumbersome, and immature. There seriously needs to be a traditional R. Mouse click on the entity to select properties like script assignments from a standard menu that already includes a name and date!- For further assistance, a list of scripts residing on the side panel for quick access (No thumb-nails!) would be immensely useful so as to get on with the map creating!
Any help? Guiding me on a fix for these items would be appreciated.