Hi All,
Here is today's broadcast:
And here are your answers from the live chat:
Q> Is it possible to separate the draw calls and shadow draw calls slider on the camera rendering properties. This will avoid shadow popping?
A> COuld you post a more detailed issue on our issues board, with screenshots so we know exactly where you are looking, thanks!
Q> When will volumetric clouds be fixed?
A> It is on our issues list for February, specifically to stop the clouds jiggling at some points on the map.
Q> Do we have control again of things like shadows, fxaa etc etc as in can we turn them off and on while editing?
A> YOu can access such controls by activating the Postprocess component in the SETTINGS options.
Q> Will there be climbing animations? What graphics card are you currently using?
A> There are no plans for climbing animations for characters in the March release. I am using an old GTX 1080 which has a passmark of about 14000 which is pretty good, but not high-end. I expect you should get 60fps for cards above 9000 on passmark.
Q> This is a pretty important feature nearly every GGC made game gets blasted for on Steam (among other issues...), will the options menu be expanded? (Rebind controls, fine-tune graphics)
A> You will be able to customize your own menus for your standalone games, and we have created an editor to make it simple to do so.
Q> Is there any way to make the Allies less prone to attacking enemies/unarmed zombies, say if they're behind prison bars, etc?
A> Allies will attack anything they detect as a target within their range. You can set their range lower to keep them near the player and away from tempting targets. You can also set the characters behind the bars as Neutrals.
Q> Any easy way to deal with FIRESPOT in GGMax? Especially custom chars?
A> At the moment this is handled by MAX for all Character Creator creations for full compatibility with the system. For characters, you create yourself, watch this space for documentation on the requirements and how you set them up to work with MAX, including weapon placement.
Q> Is there any plans to make a tutorial series that covers how you and the crew export and import models for use with GGMax?
A> See above, we do plan to support 3D artists who want to get their amazing creations into MAX as functional game assets.
Q> Is there any info on making skyboxes for Max?
A> There is no information currently, but the process can be easily explained if you ask on the forums, it is a pretty well-known process now.
Q> Are you able to make menus and opening screens in GGM?
A> Yes indeed, you can customize all your standalone game screens to make the game look just the way you want.
Thanks for all your questions, happy to answer more next Wednesday at 4 PM GMT on our YouTube Channel
GameGuru Classic will continue to be supported with bug fixes and functionality additions.