Product Chat (Early Access) / MAX trigger zones+?

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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 12th Jan 2022 23:24
Can anyone help me figure out how to add nodes to the trigger zones? I tried a few ways. These zones get wedged under the mountains as you are sliding them around so you can see only a couple nodes. However the boundary zone conforms to the terrain- would that be a nice feature w/ trigger zones?
Also while we are at it, what are flags used for- I couldn't put any behavior on them. And is there a button to send the camera directly to the start marker?
Thanks, these things disappear when at high altitude. So it first seems big, but from high up does the build-able map look 5 km square- I can't tell. Last one, can you slide your editable area around on the map?
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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 13th Jan 2022 00:50 Edited at: 13th Jan 2022 00:51
Quote: "Can anyone help me figure out how to add nodes to the trigger zones?"

Trigger zones etc usually follow the contour of the terrain and do not cause that problem but with that being worked on it seems disabled for the moment.

Quote: "Also while we are at it, what are flags used for"

Flags are like waypoints for the character to follow .. You need to click the shooter icon to see the nodes and connect the logic as shown in the vid below


Quote: " is there a button to send the camera directly to the start marker?"

Not that im aware of .. Perhaps worth suggesting on a stream or Github

Quote: "but from high up does the build-able map look 5 km square- I can't tell. Last one, can you slide your editable area around on the map? "

Change the camera view ( top right ) use the slider to set your size and the yellow dot in the middle to move the editable area around.

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 13th Jan 2022 02:31
I'd say that's right swell.
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