Quote: "I would consider S2HD engine about the closest thing to max"
Only if you get the addon, Easy Game Pack, would S2 Engine HD be more MAX-like. But apart from that one addon, it's a lot more like using Unity or Unreal. It's quite the complex engine to use. Even digging into the visual scripting, Game Machine, can be daunting at times. I mean, it's an FSM! And unlike MAX, you can create any kind of game you like (first person, third person, 2D, 3D, strategy, puzzle, fighting games, full-on Skyrim-like games, etc.) because it is not limited like MAX is.
In most ways, MAX, like Classic, is in it's own category. At least when it comes to 3D games. Most are full-featured engines (Unreal, Unity, S2, Flax, Godot, Leadwerks, Lumberyard, Stride, etc.). There used to be a few of these "easier" 3D game engines back in the day (3D GameStudio, for example, but even that required scripting). Well, there are some newer ones emerging on the market. MANU Video Game Maker comes to mind. But it seems that the "easy" game makers have sort of stuck to the 2D market for the most part, like GameMaker Studio.
Quote: "However it's biggest drawback is the UI"
According to Fabio, the developer, S2 is due for a total UI overhaul that is due to take place in 2022. So, look for that to happen. I believe he said that should happen sooner rather than later, so perhaps the first half of 2022. It seems he's been listening to the complaints about the UI that S2's been getting. If that's the case, then things may get interesting over in S2 land.
Quote: "and that still requires some coding and scripting to get going."
The old scripting language in S2 isn't really supported any longer. Everything now is done via S2's visual scripting (Game Machine). I think the old scripting language was shelved (for the most part) a few iterations ago).
Leadwerks
That's a very cool engine, but as wizard of id pointed out, one where you need to dig deep and get your hands dirty. It's also an older engine that the designer, Josh (if I remember correctly) has done a lot to modernize over the years. The editor is similar to opening up the old school brush editors of an old BSP (binary space partition) level editor ... with similar limitations ... but with awesome lighting and some advanced materials (things that the old BSP engines didn't always have). It'll be interesting to see what Josh comes up with for LW5 (aka Ultra Engine or whatever he's calling it). But he's already said that he's done trying to cater, to any degree, to non-programmers. So, LW5 seems like it's intended for those who like to dig deep into code.
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