Hi guys
I found various issues and have some suggestions and improvements.This isn't about complaints, it is irrelevant whether the product is still in development or not, alpha or beta.If you haven't read the splash screen it implies providing feedback, as such I haven't seen much feedback in regards to the grass/tree and terrain system.I implore everyone that that finds visual issues with the terrain/grass/tree system to voice their concerns.This isn't about complaining but about constructive feedback on max, so that those system get improved or at least have a look at them.
Terrain
If you have a look at the mountain biome for example you will see a lot of stretched textures which doesn't look particularly good.
These mountain tops should ideally be cover with snow. As example
There is still an issue with extremely shiny terrain textures.This is really problematic when you look up hill.Terrain should never be this shiny. Terrain textures should have no shine, and only a very slight reflection.Only time terrain textures should have a bit more shine/reflection is when wet or when next to a river bed. I have attached some screenshot which show great examples how minimal the actual shine/reflection should be on terrains. (this applies to some textures not all of them are this shiny)
Dry land areas.
Example of river bed and still no where near as shinny as gameguru
Some suggestions to fix issues with regards to stretched textures and increase quality
Since terrain textures are seamless, tiling of textures is an option. Having the ability to select the amount of tiling when setting a new level would be great.
Once a terrain and biome has been selected it would be ideal to have the ability to select a terrain texture select the amount of tiling and paint the terrain texture selected with that amount of tiling. It will drastically increase the quality of the ground textures.
In classic one could paint grass by a means of a mask. This can also be applied to terrain textures especially if you like to paint a snow top on a mountain for example.This could be done with example selecting a mask brush paint and edit the areas you would like to mask, after which you select paint mask brush select texture and only paint the areas where you have painted the mask.
The over all texture blending is pretty harsh there is only a small texture blend between two texture, if you have a look at photoshop/gimp ect they all have the ability to set the opacity of the brush.
There is a bit of an issue with terrain symmetry issue with the forest and rain forest biome. The biome should ideally have different areas like hilly area, a flatter plain area, lake area and mountainous area. Rain forest biome should ideally be somewhat flat-ish, while it does contain mountainous areas and hilly areas the elevation in rain forests is mostly consistent. Rain forest biome is extremely densely populated with foliage, very little light actually reach the ground. I am not sure gameguru is able to pull that off, I would much rather not have the rain forest biome in gameguru max if it can't do it proper justice, it just isn't populated enough and look to similar to the forest biome. There will definitely be some flack on steam in reviews for that.
Grass
Blending of grass types and flowers is pretty great, however the overall coverage is pretty poor and pretty patchy and this is made even worse when painting several flower types with the grass mixed in. Setting the height and width on grass has been completely omitted.
Rendering area for grass is also pretty small compared to classic from what I can see, and this is made even worse with the patchy grass painting in general.
Customizing the grass is sorely lacking the features that it needs to improve overall look.
I can understand that hardware support needs to be taken into account however in two years that hardware will no longer be supported by nvidia. GTX 900 series support stops in 2024. I have and so has many others become accustom to the ability to tweak various aspects of the software, like rendering distance of the terrain and a few other things. However this is problematic for users with higher end hardware, especially in rendering distances of grass and the billboarding of trees, being able to set the distance as which trees start with billboard trees would future proof visuals in 4 years or 10 years from now.
Hard locking of rendering distances of grass and trees is not ideal. I do understand this was done with performance in mind, but it seems quite a bit of gameguru max has been hard lock with performance in mind. However this becomes a real problem especially if one has a look at the billboard trees in the background the quality of the trees isn't particular good.
I can understand that if the hard locks was put in place intentionally to give everyone the same performance and to avoid any backlash on steam and complaints of poor performance. But this could have been easily countered with hiding the sliders in the advance menu as you currently doing and giving a proper warning window enabling the these sliders will drastically reduce performance.
Some how max feels tremendously restrictive and general controls and features have been dumb down to some extend.
There is additionally some questions.
Will the grass/tree generator system be opened up that users can import/add their own trees and grass to use with the system, Currently the system is not editable or customizable ?
Will the restrictive nature of many features of max stay in place. For example not being able to set the rendering distance of trees, grass and terrain. ?
Will features ever be customizable like it was previously was in classic and to what extend ?
Will water height issue be fixed. You can only set it in meters, which is a real problem, if you have a indoor level and want to add water. ?
Win10 Pro 64bit----iCore7 4770k @ 3.5GHZ----AMD RX460 2gb----16gig ram