Product Chat (Early Access) / [SOLVED] Entity Names

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Ravenpest
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Joined: 5th Dec 2021
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Posted: 5th Dec 2021 22:52
Hi, I'm using the latest build of GGMAX and I'd like to to make a simple teleport. I created the trigger, changed behaviour to Teleport, and I'm looking for the "name" field that I have to associate to my 3D object so that I can reference it in the IfUsed field of the teleport. However, there is no "name" field for entities as far as I can tell. Where do i find the "name" field? Has it been implemented or not?

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bluemeenie195
6
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Joined: 28th Oct 2018
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Posted: 6th Dec 2021 00:08
Click on model you are using in your test game and at the top it will say identity, click on identity and it will show the name of the model
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Dec 2021 11:20 Edited at: 6th Dec 2021 17:50
@ Ravenpest
Maybe, you have to go to Settings>Advanced tab and check Display identity in objects tool.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 6th Dec 2021 17:14
Quote: "Maybe, you have to go to Settings>Developer tab and check Display identity in objects tool."


I don't have that option!
Been there, done that, got all the T-Shirts!
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Dec 2021 17:53
This post has been marked by the post author as the answer.
Sorry guys, my fault, you should go to Settings>Advanced tab already edited above.



Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Ravenpest
3
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Joined: 5th Dec 2021
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Posted: 6th Dec 2021 23:37
Thank you, I figured it out yesterday night after a bit of logic deduction. Honestly its baffling to me that something so crucial for game development as the unique entity Name is a "hidden" feature! It should be at the front, in plain sight.
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