@42pixels
Hi this is what I found with regards to the animation frames, for characters, animation key frames for animals is in the second picture. The system is completely different to that classic. So this is likely wrong or my best guess.
Additionally each script has a BYC file.It isn't clear as to what the BYC entails or what is needed. I can only assume this is the in game visual behavioral editor file that is created( Guessing here). It would seem that the engine pretty much takes care of everything, as you don't need to specify the animation frames in either the FPE ( only idle animation) or script. Just have to specify the behavior.
I am thinking here that the BYC file essentially tells engine what needs to be played if a condition in a script has been met. I tried to re import one of the default characters assign walk away script.
And I found you will need to manually edit the FPE file.
This what I found not sure if this will be helpful in any way. Hopefully it should point you in the right direction I hope. I am guessing a lot here and might be wrong.The new system hasn't been explained so I have no idea, what the BYC file is and how it is created, and it is my best guess here.
This is all the character animation behaviors. Technically I am sure if you follow the behaviors and keyed frames exactly, edit the FPE as required after importing you should be able to copy and paste without issue. Completely guessing here.
soldierfemale-common\Idle
soldierfemale-common\Idle_LookAround
soldierfemale-common\Walk_Start;40;19
soldierfemale-common\Walk_Loop;12;27
soldierfemale-common\Walk_Stop;9;21
soldierfemale-common\Run_Start;26
soldierfemale-common\Run_Loop;8;17
soldierfemale-common\Run_Stop;8;19
soldierfemale-common\Fall_Start
soldierfemale-common\Fall_Loop
soldierfemale-common\Fall_Stop;2
soldierfemale-common\Throw_Grenade
soldierfemale-common\Turn_180_Right
soldiermale-rifle\Idle_Equip_to_Aim
soldiermale-rifle\Aim_Unequip_to_Idle
soldiermale-rifle\Idle_Aim
soldiermale-rifle\Aim_Flinch
soldiermale-rifle\Aim_Shoot
soldiermale-rifle\Aim_Turn_L45_InPlace
soldiermale-rifle\Aim_Turn_R45_InPlace
soldiermale-rifle\Crouch_Idle_Aim
soldiermale-rifle\Crouch_Aim_Flinch
soldiermale-rifle\Crouch_Aim_Shoot
soldiermale-rifle\Crouch_Aim_Turn_L45
soldiermale-rifle\Crouch_Aim_Turn_R45
soldiermale-rifle\Elbow_Attack_Aim
soldiermale-rifle\Reload_Aim
soldiermale-rifle\Run_Aim_Bkw_Start;7;17
soldiermale-rifle\Run_Aim_Bkw_Loop;6;16
soldiermale-rifle\Run_Aim_Bkw_Stop;7;18
soldiermale-rifle\Run_Aim_Start;5;14
soldiermale-rifle\Run_Aim_Loop;9;19
soldiermale-rifle\Run_Aim_Stop;9;18
soldiermale-rifle\Run_Aim_Loop_Turn_L180_To_Run_Aim_Bkw;6
soldiermale-rifle\Run_Aim_Loop_Turn_R180_To_Run_Aim_Bkw;7
soldiermale-rifle\Run_Aim_Strafe_L_Start;6;14
soldiermale-rifle\Run_Aim_Strafe_L_Loop;9;20
soldiermale-rifle\Run_Aim_Strafe_L_Stop;9;18
soldiermale-rifle\Run_Aim_Strafe_R_Start;15;24
soldiermale-rifle\Run_Aim_Strafe_R_Loop;9;20
soldiermale-rifle\Run_Aim_Strafe_R_Stop;9;18
soldiermale-rifle\Step_Left_Aim;10;18
soldiermale-rifle\Step_Right_Aim;12;18
soldiermale-rifle\Turn_180_Right_Aim
soldiermale-rifle\Walk_Aim_Start
soldiermale-rifle\Walk_Aim_Loop;12;26
soldiermale-rifle\Walk_Aim_Stop;10;24
soldiermale-rifle\Punched_in_Face_Aim
soldier-common\Death_Back
soldier-common\Death_Front
soldier-common\Death_Left_Back
soldier-common\Death_Left_Front
soldier-common\Death_Right_Back
soldier-common\Death_Right_Front
soldier-common\Punched_in_Face
Win10 Pro 64bit----iCore7 4770k @ 3.5GHZ----AMD RX460 2gb----16gig ram