Product Chat (Early Access) / Models, animation and Import

Author
Message
Reality Forgotten
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: WichitaFalls TX
Posted: 28th Nov 2021 21:44
Alright,

a few questions for you all.

How are animations handled within GG Max? Do they require an armature or can they be vertex?

As an example: I have a building with one door as part of the mesh. I animate the door to swing open using vertex animation. Export the model as .fbx and bake the animation. In theory the object should import in to GG Max with the animation being recognized. am I correct in this assumption?

AMD Ryzen 9 3900x, 64 gb Ram, 2080Ti
granada
Forum Support
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 28th Nov 2021 22:21 Edited at: 28th Nov 2021 22:22
[href]http://[/href]This might help you out :

https://forum.game-guru.com/thread/223158

Dave
Windows 10 Pro 64 bit
AORUS B550 Master Motherboard
GeForce RTX™ 2070 GAMING OC 8G
AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
128 GB DDR4 RAM
3840 x 2160 ,60 Hz
PM
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 28th Nov 2021 22:42
That thread is only dealing with my keyframed door animations. What the OP is asking is about using armature vs. vertex animations. However, I've tested simple animations with armatures, too, and they come into MAX just fine.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
Reality Forgotten
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: WichitaFalls TX
Posted: 29th Nov 2021 05:29
Quote: "That thread is only dealing with my keyframed door animations. What the OP is asking is about using armature vs. vertex animations. However, I've tested simple animations with armatures, too, and they come into MAX just fine."


I followed word for word what you wrote in the referenced link but all it did was crash the editor as soon as I tried to load it in to GG Max.

AMD Ryzen 9 3900x, 64 gb Ram, 2080Ti
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 29th Nov 2021 05:42
Start with something very, very simple as a test. Create a cube. Create your keyframe at the start position. Move it to the next position and create your next keyframe. Nothing more. Then export as FBX and bring it into MAX. What happens?

BTW - there is nothing in the tutorial that I wrote that would cause MAX to crash.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
Reality Forgotten
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: WichitaFalls TX
Posted: 29th Nov 2021 07:16
I followed it to the letter, not saying that your tutorial crashed the editor.

I'm curious as to the settings you are using for your .fbx export. That is the only thing that is going to be different.


Dave
AMD Ryzen 9 3900x, 64 gb Ram, 2080Ti
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 29th Nov 2021 07:26
Here are my settings I use to export from Blender:



I hope this helps.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 29th Nov 2021 12:40
Max should be able to handle bone oriented animation, and object oriented animation, but probably not unless it's change recently per vertex animation.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.


42pixels
2
Years of Service
User Offline
Joined: 5th Nov 2021
Location: Hobart, Tasmania, Australia
Posted: 29th Nov 2021 17:25
Very helpful @Argent_Arts Thank you, I had something similar so it is good to know I was on the right track.
11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2.30 GHz, 32.0 GB, NVIDIA GeForce RTX 3060 Laptop GPU 6GB, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3777

Login to post a reply

Server time is: 2024-03-28 08:27:27
Your offset time is: 2024-03-28 08:27:27