I'm having issue exporting simple key-framed animations (for a door) from Blender 2.9x to MAX. I've been exporting to FBX. So far, I've just been experimenting to get my workflow down, so nothing serious, but this has become a bit frustrating. So, if anyone can help, that would be great.
The first door (really just a cube with animations for a test) I exported did what it was supposed to do. When I imported it into MAX, the animations showed up as they were supposed to.
The second door (animated the same way as the first and exported with the same settings) came in fine, but NO animations were found.
The third door (animated and exported the same way) came in to MAX fine and with animations, but when placed in a level and running the game, the door falls through the checkered ground and disappears (the others did not).
I've tried a few more, but they come in to MAX with no animations found.
So, is there a reliable way to export a model with keyframed animations from Blender 2.9x and import it into MAX without issues? The fault is most likely mine and I might have an export setting incorrect or something ... unless importing into MAX is still a gamble or some such.
Any help would be appreciated.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display