Product Chat (Alpha builds) / Questions on Behaviors

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Argent_Arts
1
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Joined: 5th Feb 2020
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Posted: 13th Nov 2021 15:14 Edited at: 13th Nov 2021 16:09
Hello.

Once you've attached a Behavior to an entity, is there a way to remove it completely? I don't see an "X" or other indicator that I can remove the Behavior if I wanted to.

Concerning the Door behavior - do you need to already have an animated door for this to work? Does the behavior just play the animation for Open and then Closed?

Thanks.

EDIT - Got the door working - created a door in Blender with a static animation, an Open animation, and a Close animation. Attached the Behavior and it works. Thanks.
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Pirate Myke
Forum Support
11
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Nov 2021 16:27
I would guess you could just assign it to the default.lua file. Is that a choice in the behavior section probably at the top.
Intel(R) Core(TM) i9-10900 CPU @ 2.81GHz, 32GB RAM, Nvidia RTX 2060 super 8gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080

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