Product Chat (Early Access) / Questions on Behaviors

Author
Message
Monkey Frog
4
Years of Service
User Offline
Joined: 5th Feb 2020
Location:
Posted: 13th Nov 2021 15:14 Edited at: 13th Nov 2021 16:09
Hello.

Once you've attached a Behavior to an entity, is there a way to remove it completely? I don't see an "X" or other indicator that I can remove the Behavior if I wanted to.

Concerning the Door behavior - do you need to already have an animated door for this to work? Does the behavior just play the animation for Open and then Closed?

Thanks.

EDIT - Got the door working - created a door in Blender with a static animation, an Open animation, and a Close animation. Attached the Behavior and it works. Thanks.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Nov 2021 16:27
I would guess you could just assign it to the default.lua file. Is that a choice in the behavior section probably at the top.
Intel(R) Core(TM) i9-10900 CPU @ 2.81GHz, 32GB RAM, Nvidia RTX 2060 super 8gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080

Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 32GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Login to post a reply

Server time is: 2024-03-28 12:01:45
Your offset time is: 2024-03-28 12:01:45