Hello.
Once you've attached a Behavior to an entity, is there a way to remove it completely? I don't see an "X" or other indicator that I can remove the Behavior if I wanted to.
Concerning the Door behavior - do you need to already have an animated door for this to work? Does the behavior just play the animation for Open and then Closed?
Thanks.
EDIT - Got the door working - created a door in Blender with a static animation, an Open animation, and a Close animation. Attached the Behavior and it works. Thanks.
Intel i9-10900K 5.10GHz, 64 GB RAM, Nvidia GTX 1080 ti 11GB, Windows 10 64-bit, dual monitor display