Hi All,
Here is the recording of today's live broadcast:
And here are your questions I could not get to:
Q> Do you have sound effects for the water?
A> Yes we have splashes when the player enters the shallows and deeps and sounds when the player shoots the water.
Q> Are you happy with the progress and state of the engine? Are you confident to release it this month?
A> I am very happy with the development so far of the Games engine, and especially the choice to integrate Wicked Engine for the graphics. Writing a games engine is no small potatoe, but the team working on it are rock stars and we should have something special in the end.
Q> Can we set the material type when importing an object that can be walked on?
A> Currently you can set the material globally, but you cannot set the material per mesh. This is something I think artists will need and we are looking into it now.
Q> Will gameguru have a snow demo for frozen scenarios?
A> We are hoping some users will contribute a cool snow demo level this week, but eventually, we will have a convincing arctic scene for all to enjoy.
Q> Will we be able to make open-world games in game gur Mac?
A> There are no plans for GameGuru MAX to make open-world massive worlds. The current limit is 5km across, which is about an hours walking across the game level.
Q> About the waterfalls, rivers, caves is any chance to max support that? Btw I can see your effort on max and I can see you have too much work on that, good luck!
A> There are no plans for waterfalls or rivers in the EA version. We do see a need for these features, and they may come from third-party artists before we create specific systems for them.
Q> Can you use the haptic gamer vest with Game Guru Max?
A> There are no plans to support haptic devices with GameGuru MAX at the moment. We are looking to support some devices in 2022, so watch this space, especially if you are into VR.
Q> Do you plan to add vehicles to max ?
A> There are no plans to add vehicles to GameGuru MAX at this time.
Q> In the final release of Max there are any chance when you work in RPG genre, integrate a subgenre like survival medieval games that have such as many elements like RPG!
A> We will be cherry-picking common tropes from the RPG genre, and from these, I am sure you can create survival games and other hybrid/subgenres.
Q> And in the future, maybe third person???
A> There are no plans to add third-person gaming any time soon. We want to focus on first-person, and then extend that to the VR world.
Q> Is there any date for the final release of max?
A> There is a planned release date for the final release (the one that contains RPG and Puzzle), you will have to watch 2022 with bated breath!
Q> Why do models imported from blender into GGMax import 90 degrees from normal on the z axis?
A> This is the dark art of model formats and variants. You will always get models created in one system to look different in another. This is the natural product of too many standards and different interpretations of them. If this is a very common report from Blender users, we might have an import mode that can auto-correct this for mass importing.
Q> Because in my project i want to have third person and first for my survival game! Btw you have a work without be game development?
A> There are no plans to support third-person so GameGuru MAX is more than likely not for you on this particular project. It may come in the future, but first person is our focus right now
Thanks for all your questions, more answers next time on Wednesday 4 PM GMT.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.