Product Chat / [SOLVED] Issues importing custom assets

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42pixels
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Joined: 5th Nov 2021
Location: Hobart, Tasmania, Australia
Posted: 5th Nov 2021 22:24
Hello everyone, I am brand new to GG bust so far I am loving it. The only issue I have run across is importing my custom assets. Either they come in with geometry missing, or GG tries to import them as a new character.

I created a stylised tree with animated leaves, and GG wants to import it as a person. I have no idea what I am actually doing wrong. Any help would be appreciated!

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 7th Nov 2021 02:35
GG thinks it has bone animation. GG trees use a shader to move the leaves.
Take a look at one of the trees in the mega pack 3 stuff and note the shader is apbr_trees.fx
No bones to make things move.
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42pixels
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Joined: 5th Nov 2021
Location: Hobart, Tasmania, Australia
Posted: 7th Nov 2021 03:23
Thank you for the information, I understand what you're saying, it essentially a shader script animating the tree leaves. My next question would be how do I apply that to my own tree model? I don't see an option n the properties to edit or add a .fx file?
Pirate Myke
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Location: El Dorado, California
Posted: 7th Nov 2021 04:10
This post has been marked by the post author as the answer.
You will need to open your fpe file in a text editor and add that to the
effect = effectbank\reloaded\apbr_tree.fx
Line of it.
Best would be at that point is delete your existing one, and the associated .dbo file, and reset it into the editor.
Intel(R) Core(TM) i9-10900 CPU @ 2.81GHz, 32GB RAM, Nvidia RTX 2060 super 8gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080

Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 32GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




42pixels
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Joined: 5th Nov 2021
Location: Hobart, Tasmania, Australia
Posted: 7th Nov 2021 07:12
Thant worked a treat, thank you! Now I know that moving forward, it should be a lot easier for me to make modifications to my models.

Thanks again!
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Pirate Myke
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Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 7th Nov 2021 12:35
You are welcome.
Intel(R) Core(TM) i9-10900 CPU @ 2.81GHz, 32GB RAM, Nvidia RTX 2060 super 8gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080

Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 32GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




PCS
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Posted: 7th Nov 2021 14:14
@42pixels. welcome to GG
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42pixels
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Joined: 5th Nov 2021
Location: Hobart, Tasmania, Australia
Posted: 7th Nov 2021 19:14
@PCS Thank you very much! excited to be here.
11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2.30 GHz, 32.0 GB, NVIDIA GeForce RTX 3060 Laptop GPU 6GB, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3777

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