Product Chat (Early Access) / Zones, How is Max going to handle them.

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PCS
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Joined: 7th Jul 2016
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Posted: 28th Oct 2021 13:13
Just a quick Question see Pic Below


Lets say someone is building a game were you have to have two zone right on top of each other , how is Max going to handle it?
At the moment its a problem in Classic

Sorry if this was already answered.

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GubbyBlips
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Joined: 14th Jan 2019
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Posted: 29th Oct 2021 00:22
Two options to handle zones would be; (A) to track 'Y'/vert along with linear coordinates.
(B) you could make the zones actual entities and detect standing upon them.

This brings up the potential of; what if zones could move in game?
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DVader
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Posted: 30th Oct 2021 18:49
I think Max checks the height as well as the x, z position, but I could be wrong. I definitely haven't really got to the point where I need any as yet. There's defo a lot of work to be done before a game is actually gonna be possible, bar something terrible of course.

For moving stuff an entity with an appropriate script would be the answer I imagine. I doubt we will have moving zones.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.

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