I wanted to make a little sniping level where the player tries to shoot some enemies from far away with the standard sniper gun. But after putting a few enemies on way points they just stand there doing nothing until the player gets close to them (too close to make the sniping fun) and then the close ones activate. I was using the setting Always Active set to Yes in the physics properties of the entities and no change to the behavior of far away characters.
I used the standard combat soldier and the fantasy barbarian. 11 characters total, two waypoint paths, one player start marker, an ambient marker and that's it. Very basic scene for testing. I did generate a Standalone also, to see if the behavior changed. It did not.
This problem seems to be something discussed before in 2017 here:
But the thread doesn't list a solution, just that Lee was going to address it in a future update.
So my question: is there a known workaround for distant enemy AI seemingly getting turned off?
I'll continue testing to see if I did something odd. I am new to this engine after all!