You control a party of 4 unique individuals, ranging from different genders, race and class, navigating caverns, dungeons and other depths of the forgotten and unknown. As you embark on an adventure into the deep seeking treasures and combating dangerous foes that lurk in the dark.
Guild of The Peculiars is a grid-based, first person, dungeon crawler RPG. Inspired by first person RPG's of the 1980's and early 1990's, such as Eye of The Beholder, Wizardry, Lands of Lore and Dungeon Master. Also interactive adventure games like Shadowgate.
Guild of The Peculiars uses similar mechanics as the the classic dungeon crawlers, in that you can only move in a grid and rotate 90 degrees in all directions. Similar games have since come out recently using this same mechanic that the classics used to. Such games as Legends of Grimrock and Vaporum.
Grid-based RPG's of this genre require that you navigate by strafed-left or right and moving forward and back. This can be done by using the arrow keys or WASD. You can also rotate left or right by pressing Q or E. You interact with the environment by using the mouse cursor and clicking on objects you see in the world. This means you can pull switches, open chests and collect loot.
You control up to 4 people at once. This means you have to manage their health and use them to combat enemies. Each party member can wield up to two weapons at a time. Both weapons can be controlled by pressing either left or right mouse button while in battle. Or by simpling clicking on the weapon icons.
Guild of The Peculiars also comes with an extensive menu system which includes a full inventory, status menu, spells, quests and more. The interface is fully interactive with the mouse.
Looking for Testers!
I am currently looking for alpha testers who don't mind bumping into walls and purposely finding bugs and issues with the game. Also looking for unfiltered critical feedback about the game in general. from the visuals, mechanics, game-play, tone and anything else you may find. Any feedback is incredibly valuable at this early a stage in development.
Send any bug reports via Discord:
The game is currently in very early pre-alpha stage. The story will continue to evolve and change and so will the visuals.
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