Product Chat (Early Access) / Floating Dead Zone

Author
Message
simoffen
5
Years of Service
User Offline
Joined: 9th Dec 2018
Location:
Posted: 27th Sep 2021 11:51
Hi!
I have a question. I have e-mailed the support and they wanted more info, so I told them. And then not a sound from the support. Please help me.
I have a special request/question. I would like to have a Floating Dead Zone all over the screen. So I can turn my weapon in all direction and the screen remains still as long I dont move my feets etc.*
For example Arma 3 have this ability. But only for 50% of the screen. I need 100% of the screen.
Is this a thing you have considered in GGMax?
I really hope there is a way of solving this.
Regards
Fredrik

*(The aiming point is not in center of the screen)
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 27th Sep 2021 12:17
Didnt you ask the same question here for GameGuru Classic ?
https://forum.game-guru.com/thread/221085
The whole process is likely to be exactly the same for Max as the product is very similar in that respect.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
simoffen
5
Years of Service
User Offline
Joined: 9th Dec 2018
Location:
Posted: 27th Sep 2021 15:10
Yes, I did. But I was hoping this ”new” software could fix my wishes
/Fredrik
PM
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 28th Sep 2021 00:10
@simoffen Best to ask on next stream if possible - you will get direct response from Lee then

OldFlak....
System Specs
i7-9700K 3.60GHz. ASUS NVidia GeForce GTX 1060 6GB. 32GB Themaltake ToughRam Z-ONE 3600.
Main Screen: HP 27" @1920x1080 - Screens 2\3: Acer 24" @ 1920 x 1080

Windows 10 Pro 64-bit Insider
aka Reliquia
PM
3com
9
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 28th Mar 2022 23:28
Or post this one as a request on GitHub.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 29th Mar 2022 00:18
I believe this was achieved by Amen in Classic back in 2019 but not without hours of work and i see it was also for you.
https://forum.game-guru.com/thread/221085
The problem is its a one man request for a personal project and on that basis stands next to no chance of happening unfortunately.
We struggle to get a feature hundreds of us ask for and with so much still to do in Max for the current functionality its just not realistic.
Perhaps Max is just not the engine for your project
No one ever really leaves.
PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 29th Mar 2022 00:19
Given how the weapons are attached to the camera its unlikely that you would get this as an out-of-the-box feature.
Something like this would have to be scripted with a model that is somehow attached to the player camera.

Login to post a reply

Server time is: 2024-04-20 01:53:52
Your offset time is: 2024-04-20 01:53:52